

Mass Effect has a very immersive storyline contrary to most other games. In a faint, but hopeful attempt I'll try to explain: It's obvious you cannot in any way see what they are talking about. Yisrael-Shepard, maybe it's a good idea to also listen to the opposite arguments. Go online right now, join a design school, and start studying to be a game developer, we NEED people like you in our court!!!! I don't see what's wrong for a 2nd player you invited to kick in during a mission and play with you as one of your squadmate.

If you played Baldur's Gate 2 you'd see that there are no repercussions whatsoever on the game as every time a dialogue is triggered, it's the host that choose the options. Just during missions, a second player can choose between one of the 2 squadmates the 1st player has chosen and control him, IF POSSIBLE. He didn't say that the second player will play the character in the normandy, choose dialogues or else, or even that a second player is compulsory, or on every missions. It's easy to make anything sound stupid by exaggerating and make him say what he didn't. There's great many co-op titles out there, just stick to one of them instead. Converting it into co-op title would be absolutely impossible without extensive rewrite, that would effectively cheapen the experience and replay value. Shooting takes maybe half of the total gameplay time, everything else is handled by single person, while their team idles in the background. How would Thane, Samara and Kasumi loyalty missions work in co-op? How would you handle all the lengthy dialogues? The renegate and paragon choices? The time you spend on Normandy? This game is designed for solo gameplay.
